8. Rings
Rings
| B: d6 | X: d% | Ring |
|---|---|---|
| 1 | 01–05 | Control Animals |
| 06–10 | Control Humans | |
| 11–16 | Control Plants | |
| 17–26 | Delusion | |
| 27–29 | Djinni Summoning | |
| 2 | 30–39 | Fire Resistance |
| 3 | 40–50 | Invisibility |
| 51–55 | Protection +1, 5’ radius | |
| 4 | 56–70 | Protection +1 |
| 71–72 | Regeneration | |
| 73–74 | Spell Storing | |
| 75–80 | Spell Turning | |
| 81–82 | Telekinesis | |
| 5 | 83–88 | Water Walking |
| 6 | 89–94 | Weakness |
| 95–96 | Wishes, 1–2 | |
| 97 | Wishes, 1–3 | |
| 98 | Wishes, 2–4 | |
| 99–00 | X-Ray Vision |
B: Basic characters (levels 1–3)
X: Expert characters (level 4+)
Usage: All characters (unless noted).
Activating: A ring’s magical effect is activated by placing it on a finger or thumb. Unless noted otherwise, a magical ring’s effect is continuously active and ends if the ring is removed.
Multiple rings: A character can wear two magic rings—one on each hand. If more are worn, their magical effects do not function.
Cursed rings: Cannot be “deactivated” by wearing more magical rings.