13b. Sensory Powers of Sentient Swords
Sensory Powers of Sentient Swords
Each sensory power should be rolled on the table below, with duplicates re-rolled.
Usage frequency: Unless a power’s description notes otherwise, it may be used without limit.
| d100 | Power |
|---|---|
| 01–10 | Detect evil or good |
| 11–15 | Detect gems |
| 16–25 | Detect magic |
| 26–35 | Detect metals |
| 36–50 | Detect shifting architecture |
| 51–65 | Detect slopes |
| 66–75 | Detect traps |
| 76–85 | Locate secret doors |
| 86–95 | See invisible objects |
| 96–99 | Roll an extraordinary power |
| 00 | Roll twice again on this table |
Detect Evil or Good
The wielder can sense the intention to do evil or good within 20’. (Note: some potentially harmful things—e.g., animals, traps—are not evil.)
Detect Gems
The sword will point in the direction of any gems within 60’.
- Count: The wielder is also informed of the number of gems present.
- Obstruction: Lead blocks this power.
Detect Magic
The sword can detect magic up to three times daily within 20’. On command, the magic may be caused to glow.
Detect Metals
The sword will point in the direction of metal of a named type within 60’.
- Obstruction: Lead blocks this power.
Detect Shifting Architecture
The wielder can locate shifting walls or rooms up to 10’ distant.
Detect Slopes
The wielder can sense sloped floors within 10’.
Detect Traps
Up to three times daily, the wielder can sense traps within 10’.
Locate Secret Doors
Up to three times daily, the wielder can find all secret doors within 10’.
See Invisible Objects
The wielder can see invisible or concealed objects up to 20’ distance. This power does not reveal secret doors.