Shrieker
Shrieker
Giant, subterranean mushrooms that can creep around slowly.
| Armor Class | 7 [12] |
|---|---|
| Hit Dice | 3 (13hp) |
| Attacks | None |
| THAC0 | 17 [+2] |
| Movement | 9’ (3’) |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 12 |
| Alignment | Neutral |
| XP | 35 |
| Number Appearing | 1d8 (0) |
| Treasure Type | None |
- Shriek: Triggered by light (up to 60’ away) or movement (up to 30’ away). Shriek lasts for 1d3 rounds. For each round of the shriek, there is a 50% chance of a wandering monster being attracted (will arrive in 2d6 rounds).