Shrew, Giant
Shrew, Giant
Brown-furred, mole-like insectivores with long snouts. Dwell underground; skilled burrowers.
| Armor Class | 4 [15] |
|---|---|
| Hit Dice | 1 (4hp) |
| Attacks | 2 × bite (1d6) |
| THAC0 | 19 [0] |
| Movement | 180’ (60’) |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 10 |
| Alignment | Neutral |
| XP | 10 |
| Number Appearing | 1d4 (1d8) |
| Treasure Type | None |
- Initiative: Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.
- Ferocity: Attack targets’ heads. Targets with 3 HD or less must save versus death or flee.
- Climbing: Skilled climbers; can jump up to 5’.
- Territorial: Ferociously defend their hunting area from all intruders.
- Echolocation: Perceive their surroundings up to 60’. Unaffected by lack of light. If unable to hear (e.g. *silence, 15’ radius: AC reduced to 8 [11], -4 penalty to attacks.