Salamander
Salamander
Giant, magical reptiles with an affinity for extreme heat or cold.
Flame Salamander
12’–16’ long, intelligent serpents with lizard-like heads and legs. Bright orange/yellow/red scales. Natives of the plane of elemental fire but also live in volcanoes and scorching deserts.
| Armor Class | 2 [17] |
|---|---|
| Hit Dice | 8* (36hp) |
| Attacks | 2 × claw (1d4), 1 × bite (1d8), 1 × heat aura (1d8) |
| THAC0 | 12 [+7] |
| Movement | 120’ (40’) |
| Saving Throws | D8 W9 P10 B10 S12 (8) |
| Morale | 8 |
| Alignment | Neutral |
| XP | 1,200 |
| Number Appearing | 1d4+1 (2d4) |
| Treasure Type | F |
- Heat aura: All creatures within 20’ suffer 1d8 damage per round.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Fire immunity: Unharmed by fire.
- Hate frost salamanders: Will attack on sight.
Frost Salamander
Giant, 6-legged lizards with blue/white scales. Dwell in icy, wilderness regions.
| Armor Class | 3 [16] |
|---|---|
| Hit Dice | 12* (54hp) |
| Attacks | 4 × claw (1d6), 1 × bite (2d6), 1 × cold aura (1d8) |
| THAC0 | 10 [+9] |
| Movement | 120’ (40’) |
| Saving Throws | D6 W7 P8 B8 S10 (12) |
| Morale | 9 |
| Alignment | Chaotic |
| XP | 1,900 |
| Number Appearing | 1d3 (1d3) |
| Treasure Type | E |
- Cold aura: All creatures within 20’ suffer 1d8 damage per round.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Cold immunity: Unharmed by cold-based attacks.
- Hate flame salamanders: Will attack on sight.