Goblin
Goblin
Small, grotesque humanoids with pallid, earth-colored skin and glowing, red eyes. Dwell underground.
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 1-1 (3hp) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 60’ (20’) |
| Saving Throws | D14 W15 P16 B17 S18 (NH) |
| Morale | 7 (9 with king) |
| Alignment | Chaotic |
| XP | 5 (bodyguard: 20, king: 35) |
| Number Appearing | 2d4 (6d10) |
| Treasure Type | R (C) |
- Infravision: 90’.
- Hate the sun: -1 to-hit in full daylight.
- Wolf riders: 20% of goblin groups encountered have wolf riders: ¼ of the group mounted on dire wolves.
- Hate dwarves: Attack on sight.
- Goblin king and bodyguards: A 3HD (15hp) king and 2d6 2HD (2d6hp) bodyguards live in the goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
- Hoard: Only have treasure type C when encountered in the wilderness or in their lair.