5. Adventuring Parties
Adventuring Parties
This procedure generates parties of NPC adventurers. As the process is fairly involved, referees may wish to pre-generate some NPC parties for use in random encounters. The following general details apply to all types of NPC parties described:
- Spells: If spell casters are present, choose or roll their memorized spells.
- Equipment: Normal adventuring gear.
- Treasure: Treasure types U + V, shared among the group.
- Marching order: Decided by the referee.
If the classes presented in this document are not used, the referee should replace the listed classes with equivalents in the campaign.
Basic Adventurers
- Composition: 1d4+4 characters of random class and level (see below).
- Alignment: Either roll the alignment of each NPC or roll once for the party.
Expert Adventurers
- Composition: 1d6+3 characters of random class and level (see below).
- Alignment: Either roll the alignment of each NPC or roll once for the party.
- Mounts: 75% chance of being mounted, in the wilderness.
- Magic items: Per individual: there is a chance of the NPC having a magic item from each suitable magic item sub-table (see Magic Items). The chance per sub-table is 5% per level of the NPC. Rolled items that the NPC cannot use should be ignored (no re-roll).
High-Level Cleric
A high-level cleric and party (Mounts and Magic Items as per Expert Adventurers.
- Composition: Leader (cleric of level 1d6+6), 1d4 clerics (level 1d4+1), 1d3 fighters (level 1d6).
- Alignment: Roll for the whole party.
High-Level Fighter
A high-level fighter and a group of retainers, often on their way to or from war (Mounts and Magic Items as per Expert Adventurers.
- Composition: Leader (fighter of level 1d4+6), 2d4 retainers (level 1d4+2, any class).
- Alignment: Roll for the whole party.
High-Level Magic-User
A high-level magic-user, accompanied by their apprentices and a group of hired guards, often on a quest for arcane lore (Mounts and Magic Items as per Expert Adventurers.
- Composition: Leader (magic-user of level 1d4+6), 1d4 apprentices (magic-users of level 1d3), 1d4 mercenaries (fighters of level 1d4+1).
- Alignment: Roll the leader’s alignment. The apprentices have the same alignment as the leader, but the mercenaries may be of different alignment.
NPC Adventurer Class and Level
| Level | |||
|---|---|---|---|
| d8 | Class | Basic | Expert |
| 1 | Cleric | 1d3 | 1d6+3 |
| 2 | Dwarf | 1d3 | 1d6+6 |
| 3 | Elf | 1d3 | 1d6+2 |
| 4 | Fighter | 1d3 | 1d6+3 |
| 5 | Fighter | 1d3 | 1d6+5 |
| 6 | Halfling | 1d3 | 1d6+2 |
| 7 | Magic-User | 1d3 | 1d6+3 |
| 8 | Thief | 1d3 | 1d6+4 |
NPC Adventurer Alignment
| d6 | Alignment |
|---|---|
| 1–2 | Lawful |
| 3–4 | Neutral |
| 5–6 | Chaotic |