2 - Ray of Enfeeblement (Ench)

Spell Name 2 - Ray of Enfeeblement (Ench)
Duration 1 rd./level
Range 10 yds. + 5 yds./level
Casting Time 2
Saving Throw Neg
Area 1 creature
Components V, S
Description of the Spell
By means of a ray of enfeeblement, a wizard weakens an oppo-
nent, reducing its Strength and thereby the attacks that rely upon it.
Humans, demihumans, and humanoids of man-size or less are
reduced to an effective Strength of 5, losing all Strength bonuses and
suffering an attack roll penalty of –2 and a –1 penalty to damage
.
Other creatures suffer a penalty of –2 on attack rolls. Furthermore,
they have a –1 penalty for each die of damage they inflict. (But no
damage roll can inflict less than 1 point per die of damage.) Your DM
will determine any other effects appropriate to the affected creature.
If the target creature makes its saving throw, the spell has no effect.
This spell does not affect combat bonuses due to magical items, and
those conferring increased Strength function normally.