1 - Light (Alt)

Spell Name 1 - Light (Alt)
Duration 1 turn / lvl
Range 60 yards
Casting Time 1
Saving Throw special
Area 20 feet radius
Components V, M
Description of the Spell
This spell creates a luminous glow, equal to torchlight, within a
fixed radius of the spell’s center. Objects in darkness beyond this
sphere can be seen, at best, as vague and shadowy shapes. The spell
is centered on a point selected by the caster, and he must have a line
of sight and unobstructed path for the spell when it is cast. Light can
spring from air, rock, metal, wood, or almost any similar substance.
The effect is immobile unless it is specifically centered on a
moveable object or mobile creature. If this spell is cast upon a crea-
ture, the applicable magic resistance and saving throw rolls must be
made. Successful resistance negates the spell, while a successful
saving throw indicates that the spell is centered immediately behind
the creature, rather than upon the creature itself. Light taken into an
area of magical darkness does not function, but if cast directly against
magical darkness negates it (but only for the duration of the light
spell, if the darkness effect is continual).

Light centered on the visual organs of a creature blinds it, reduc-
ing its attack rolls and saving throws by 4 and worsening its Armor
Class by 4. The caster can end the spell at any time by uttering a
single word.

The material component is a firefly or a piece of phosphorescent
moss.