1 - Enlarge - Reduce (Alt)

Spell Name 1 - Enlarge - Reduce (Alt)
Duration 5 rds / level
Range 5 yards / levle
Casting Time 1
Saving Throw neg
Area 1 creature / object
Components V, S, M
Description of the Spell
This spell causes instant growth of a creature or object, increas-
ing both size and weight. It can be cast only upon a single creature
(or a symbiotic or community entity) or upon a single object that
does not exceed 10 cubic feet in volume per caster level. The object
or creature must be seen to be affected. It grows by up to 10% per
level of experience of the wizard
, increasing this amount in height,
width, and weight.

All equipment worn or carried by a creature is enlarged by the
spell. Unwilling victims are entitled to a saving throw vs. spell. A suc-
cessful saving throw means the spell fails. If insufficient room is avail-
able for the desired growth, the creature or object attains the
maximum possible size, bursting weak enclosures in the process, but
it is constrained without harm by stronger materials—the spell cannot
be used to crush a creature by growth.

Magical properties are not increased by this spell—a huge sword
+1 is still only +1, a staff-sized wand is still only capable of its normal
functions, a giant-sized potion merely requires a greater fluid intake
to make its magical effects operate, etc. Weight, mass, and strength
are affected, though. Thus, a table blocking a door would be heavier
and more effective, a hurled stone would have more mass (and
cause more damage), chains would be more massive, doors thicker,
a thin line turned to a sizeable, longer rope, and so on. A creature’s
hit points, Armor Class, and attack rolls do not change, but damage
rolls increase proportionately with size.

For example, a fighter at 160% normal size hits with his long
sword and rolls a 6 for damage. The adjusted damage roll is 10 (that
is, 6 × 1.6 = 9.6, rounded up). Bonuses due to Strength, class, and
magic are not altered.


The reverse spell, reduce, negates the enlarge spell or makes
creatures or objects smaller. The creature or object loses 10% of its
original size for every level of the caster, to a minimum of 10% of the
original size
. Thereafter, the size shrinks by 1-foot increments to less
than 1 foot, by 1-inch increments to 1 inch, and by 1⁄ 10-inch incre-
ments to a minimum of 1⁄ 10 of an inch—the recipient cannot dwindle
away to nothingness.

For example, a 16-foot-tall giant reduced by a 15th-level wizard
(15 steps) would be reduced to 1.6 feet (in nine steps), then to 6⁄ 10
of a foot or 7.2 inches (in one step), and finally to 2.2 inches (in the
last five steps). A shrinking object may damage weaker materials
affixed to it, but an object will shrink only as long as the object itself
is not damaged. Unwilling creatures are allowed a saving throw vs.
spell.

The material component of this spell is a pinch of powdered
iron.